Welcome to the Planet Mado Dragonball Z rpg. In this rpg you actually get to move around and basically live a life like the characters from the TV series.
This is a play-by-email rpg. Its like playing Dungeons and Dragons, except you type and send over email what you would normally say.
This rpg is unique in that you have to learn everything, nothing is given to you, not even another character’s name. Your character’s strength, speed, ki, and stamina are all measured by powerlevel. The higher your powerlevel is, the longer you’ll last, the more damage your moves do, and the more you can dodge.
The way you play this rpg is over email. To see your character’s stats, go to the Member’s Log-in page and type in your character’s name and then the password you chose. This page shows certain stats of your character, like powerlevel, what moves you have, and how many credits you have.
In this rpg you just use email, you don’t have a character that you can actually move around. You will be sent an email to start off, then you will reply to it, telling your ref what you want to do. If you don’t get an email within three days of joining, then Contact Me, and I’ll tell you what’s going on.
You will know what planet you are on by looking at your stats page. Each ref refs a certain planet, and that will be your ref until you move onto another planet.
You can only do one thing per turn, unless your ref says you may do more than that, for example, you can’t say you train under a master to gain powerlevel while learning a move.
Each player is only allowed one character, if you have more than one character, then both will be deleted.
To learn techniques, you have to find a master in the game that teaches them. Masters are NPC’s controlled by the refs. There are quite a few masters in the game, because each master teaches a move unique to him.
If you learn a move, you may teach this move to anyone else. Sometimes even when you learn a move, you may not be able to use it. Each move you know does a certain percantage of your powerlevel to measure damage. It takes one day to learn or teach a move.
To improve your character’s stats, you must fight, self-train, or spar. The only race that can improve its stats without sparring or fighting are the Nameks.
Each race (except for Androids) automatically gains 10% of the loser’s powerlevel in a fight if they win. Some races, like Saiyans, automatically get an extra 25% powerlevel gain. So if a Saiyan won a battle, he/she would gain 10% of the loser’s powerlevel, plus 25% of that. If you lose your battle then you don’t get that 10% powerlevel gain.
We don’t let you see other members’ stat pages because if you want to figure out what a player’s powerlevel is, you have to learn how to detect powerlevel or buy a scouter. Your stats page is for you and you alone.
If you are fighting an enemy (or group of enemies), the enemies’ powerlevel will be divided by however many players participated in the fight, and your gain will be calculated from that. For example, if you and one other friend are fighting one enemy who has a powerlevel of 1,000, then that enemy’s powerlevel will be divided by two (which would be 500) and your gain would be based off of 500, not 1,000. If there were three players fighting the same enemy at 1,000 powerlevel, then the 1,000 powerlevel would be divided by three (which would be 333) and your gain would be based off of 333, not 1,000.
The only exception to this are Absorb Androids. Since the only way an Absorb Android can gain powerlevel is by absorbing their dead opponent, if they are fighting in a group, their gains are split differently. Instead of being split evenly with the rest of their group, an Android’s gains while fighting with a group are still 60% of the dead opponent’s powerlevel, but the amount of powerlevel the others in the Android’s group gained is deducted from their gain.
For example, if an Android and two Humans are grouped together and defeat one enemy with a powerlevel of 1,000, the base amount the Android would get is 60% of that, which is 600. The two Humans split their gains in half. 10% of 1,000, which is 100, divided in two, which is a 50. Each Human gains 50 powerlevel. Since the two Humans each get 50 powerlevel, which combined is 100, 100 is subtracted from the Android’s gain. So the original gain of 600 for the Android is lowered to 500 after deducting the powerlevel his teammates received.
If the Android is fighting with one or more other Androids, they would then split the gains evenly, just like any other race. So if two Androids fought one enemy with a powerlevel of 1,000, they would each gain 30% of 1,000, which is 300.
Although these are the “official” percent gains players receive from fights, it is always up to the player’s ref as to the actual percent gains they get. For example, if a weak player (lets say 100 powerlevel) is fighting an NPC (100,000 powerlevel) with a friend (500,000 powerlevel) and the weak player is involved in the fight, the weak player should not expect to gain 10% (or 70% for Absorb Androids) of the NPC’s 100,000 powerlevel after winning the fight, as the weak player would not have helped at all.
This even holds true if the powerlevel differences aren’t quite this extreme, and the weak player may have helped out a bit. Just remember, your ref has the final say on the exact gains you get from a fight.
Auto-Updating System ™
One unique thing that we are very proud of here at Planet Mado is our Auto-Updating System ™. Each player’s stat page has a few links at the top of their page allowing them to do the following (some are race dependant):
When clicked, this will automatically change your character’s stat page refelcting your new powerlevel after self training one time. It takes into account race-specific bonuses. For Saiyans, this is 25% of the normal training gain, and for Half Saiyan, Half Humans, this is 10% of the normal training gain. It also takes into account any weighted clothing your character may have equipped.
After 72 hours of your “Last Date Trained” (viewable on your character’s stat page) your current powerlevel will be brought back up to your base powerlevel, since it takes three days of no self training, master training, fighting, or sparring for your character to heal back to full heatlh. Keep in mind that it is possible to train yourself to death, so if your current powerlevel is low, it is advisable to not self train until you are healed. Since Absorb Androids cannot self train, they do not have this option.
When clicked, this will automatically change your character’s stat page reflecting your new powerlevel after meditating one time. It tracks your base powerlevel and changes the percent gained depending on your base powerlevel. Nameks are the only race with this option available.
Eat a Sensu Bean
When clicked, this will automatically change your character’s stat page reflecting your new powerlevel after eating a Sensu Bean, which raises your current powerlevel back up to your base powerlevel. If you do not have any Sensu Beans on your character, then this link will not show up. This option is available to all races, although again, will not show up if you do not have any Sensu Beans.
When clicked, this link will take you back to the log-in page, and clear your browser’s cache of the login information used for the Planet Mado website (not the forum, just your character’s stat page login information).
After learning the technique, “Hide Powerlevel”, an option to hide your powerlevel will be given. Enter the number you want to hide your powerlevel down to in the text box, then click the “Hide Powerlevel” button. Your powerlevel will now read your current powerlevel, then your hidden powerlevel in parentheses. You cannot hide your powerlevel higher than what your current powerlevel is. If you try, it will just be set to your current powerlevel To stop hiding your powerlevel, you can either enter a 0 (zero) into the text box and click the “Hide Powerlevel” button, or just click the “Hide Powerlevel” button without entering a value into the text box.
Certain actions in Planet Mado will result in the changing of your alignment. This is on a scale from -10 to +10. The more extreme your “good” or “evil” action is, the bigger the change will be to your alignment. Keep in mind that just being nice to everyone you meet will probably not raise your alignment, and the same goes for just the opposite. However, physically doing something very good or very evil will have an effect, and certain quests will alter your alignment even more dramatically.
We will try to update everone at least once a day. But we will try our hardest to update as much as possible every day. Whenever you send an email to your ref, make sure you include your character’s name and where you are, otherwise your email will be deleted, and you won’t be told about it. The easiest way to do this is to simply include your ref’s previous email in your reply.
One of the ways to get money is to kill another character in the game. When you kill a character in the game, you can steal any item that character has on him/her.
Sometimes there will be Tournaments, which determine the strongest fighter in the world. Whoever wins this will win credits, and maybe some other prizes, like items.
Another way to earn money is by getting a job. Make sure you explore your planet well, your ref may have a unique and interesting way for you to earn money.
When you first start out, you will be able to walk until you come to a certain destination in one turn, like a crossroad or sign, for example. When you learn how to fly, you will be able to cross oceans and lakes to get to certain destinations. In two turns, you can fly to any destination.
An example is when you’re on Earth from whereever you are you can fly to Master Roshi’s house in two turns. However, before you can fly to someone, you have to have been to them and must be able to recognize their ki signature. Even if you’ve been to the place or person, if you don’t know the move Fly, you have to know the way to the person, you can’t just automatically go to the person in two turns.
The time it takes to travel from planet to planet in a spaceship is three days. However, flying to the Moon from Earth only takes two turns.
In this Dragonball Z rpg, there are four different types of Dragonballs. There are the Earth Dragonballs, Namek Dragonballs, Mado Dragonballs, and the Blackstar Dragonballs. Once you make a wish with the Dragonballs, they all go hidden again. You have to get all seven of whichever kind of Dragonball you have before you can make your wish(es). Here is an explanation of each type of Dragonball:
You can make only one wish. You can only wish a person back to life once with these Dragonballs. These are the least powerful out of all of the Dragonballs, if you make a wish and it doesn’t work, you get to make a wish until it works. For example, if you wish for one million credits, and the Earth Dragon doesn’t grant that wish, you can wish again until your wish is fulfilled.
If you kill the Earth’s guardian (Kami), then the Earth Dragonballs will no longer work, and will not show up on Earth Dragonball radars.
After you make your wish, these Dragonballs do not show up on radar and cannot be found for one week.
You can make three wishes. You can wish a person back to life as many times as you want.
These Dragonballs are the third most powerful Dragonballs. If you kill Namek’s guardian (Guru), then the Namek Dragonballs will no longer work and will not show up on Namek Dragonball radars.
After you make your three wishes with these Dragonballs, they do not show up on radar and cannot be seen for two weeks.
You can make two wishes. You can wish a person back as many times as you want. You can wish anyone to die with these Dragonballs, even immortals and masters in the game, there is really no limit.
If you kill Mado’s guardian (Mado), then the Mado Dragonballs will no longer work and will not show up on Mado Dragonball radars.
After you make your two wishes, these Dragonballs do not show up on radar and cannot be found for three weeks.
Black Star Dragonballs
You can make two wishes. You can wish a person back as many times as you want. These are the only Dragonballs that can grant you immortality.
There is no guardian that you can kill to make the Black Star Dragonballs not work anymore.
After you make your two wishes, these Dragonballs do not show up on radar and cannot be found for four weeks.
Fighting in this Dragonball Z RPG is preferably done over AOL Instant Messenger. However, if for some reason the player(s) involved in the fight cannot be on at the same time, it will take place over email. If the fight is player versus player, then each player involved in the fight has 24 hours from the last email received from their ref to take action. If the player does not respond within 24 hours, then their turn will be skipped. To do a technique, the player must describe the technique they are using, like in the example below. Here is an example of how fighting should be done:
You: I raise two fingers with (player’s name) centered between my two fingers and yell “Bakuhatsuha”!
Ref: (player’s name) is hit with the Bakuhatsuha blast, you sense him weakening, see (player’s name) raise his hands to the sides of his face, and yell “Solar Flare”! You are blinded.
You: I bring my hands forward and yell “Tshuiden”!
Ref: You are still blinded and miss (player’s name). You hear (player’s name) yell “Hasshuken”! And feel like you are being hit rappidly while losing (however much powerlevel you would lose).
If your current powerlevel is within 5% of your opponent’s, you have a 15% chance to dodge. Every two times more powerful you are than your opponent, your chance goes up 35% with a maximum chance of 90%.
You can also attempt to block a move done on you, unless it is an unblockable attack. To block, you must tell the ref that you want to attempt to block. The ref will roll a six sided dice twice, and if the number rolls on one or two (block numbers, one basically means you block with one arm, a two means you block with the other arm), then you block one-fourth of the attack. If it rolls on three, four, five, or six, then your attempt to block the attack failed. If, on the second time rolling the dice, it lands on the same number it did the first roll, then you still only block one-fourth of the attack (basically still blocking with the same arm), if it lands on a different block number, then you block half of the attack (simply stated you’ve successfully blocked the attack with both arms). Blocking does not take up a turn.
Every time you get hit it takes away a certain amount of your powerlevel. If your powerlevel is down lower than the amount needed for a technique, even if you’ve learned the move already, you can’t use it since your powerlevel is lower than the required amount.
If a person is losing in a battle they must say “I give up” if they don’t want to be killed. Although their opponent has the choice to kill them anyway. You don’t have to kill the person as long as they give up you gain the same amount of powerlevel (the only exception to this would be Androids, as their opponent must be dead to be able to absorb them).
If you are hurt badly in a fight, you may do something called channelling your ki, or power. When you do this, no matter what your current powerlevel is, it is put back to your base powerlevel, but only for five turns. After those five turns are up, your powerlevel goes down to half of what it was before you channelled your ki.
Another thing you can do in battle is charge up your energy blast. Each energy blast does a certain percentage of damage each turn you charge it. You may only charge your energy blast on your turn in the battle, and the amount of damage added onto the blast and the amount of current powerlevel taken away from charging it is calculated each time you charge it. So you will be losing a bit of your current powerlevel every turn you charge, which means the amount of damage being put into the attack will be lower each turn it is charged.
Damage from physical attacks is unique in that it can never go below half its maxiumum damage. For example, if a player has 1,000 powerlevel, their kick (5% damage) can never do less than 25 damage.
If you want to counter an energy blast someone does to you, say you want to counter, and if your energy beam is stronger than the one being shot at you, then yours goes through your opponent’s and hits them, while your opponent’s energy beam doesn’t hit you.
Every time you counter, you have a 25% chance of the counter hitting your opponent’s energy beam. If both energy beams are the same strength, then when they hit, they both cancel each other out. If you are charging a ki blast, and someone fires a ki blast at you, your chance to counter their blast receives a +25% bonus (so you would have a 50% chance to counter). However, even if your counter is successful (your ki blast connects with the blast being countered), it must still be stronger than your opponent’s to overpower it and hit them.
No matter the modifiers, the maximum chance for countering a ki blast is 90%.
If you’re stunned (and you didn’t block or dodge the stun attack), it lowers your chance to dodge/block/ki absorb/counter by 50%. If you’re stunned and you try to attack someone, their chance to dodge/block/ki absorb/counter goes up 50% (still a maximum of 90%).
If you stun your opponent, and you would normally have a 0% chance to dodge, it would now be 50%. If you would normally have a 15% chance, it goes up to 65%, etc.
For blocking while stunned, we roll a 12 sided die instead of a six sided die, same block numbers (1 and 2) still apply. If the person who’s stunned attacks someone, the person they’re attacking gets a two sided die (or flip a coin), so they’re guaranteed a block.
You can attempt to dodge or block a stun attack. If you dodge it, obviously you aren’t stunned. If you block it, you must block 50% of the attack (roll a 1 and a 2), if you only block 25% (roll either a 1 or a 2), it has no effect.
If you’re stunned and you blocked 50% of the stunning attack, you now have a -25% chance to your dodge/counter/ki absorb. Anyone you attack while stunned has a +25% chance to dodge/counter/ki absorb instead of a +50% chance.
If an Android successfully absorbs a stunning attack, they will take no damage and absorb the damage of the attack (if there is any), but they are still stunned and it is treated as if they blocked 50% of the stunning attack.
So lets say your opponent attacks with a stunning attack, and you block 50% of it. Instead of rolling a 12 sided die for your block chance, it’s now an eight sided die. If you attack your opponent while stunned and you blocked 50%, we roll a four sided die instead of a two sided die for their chance to block your attack.
All physical attacks (kick, punch, uppercut, etc.), with the exception of weapons, have a 3% chance to be a critical hit. If you successfully roll a critical hit, then the damage is increased by 50%. For example, if your powerlevel is at 100/100, and you kick your opponent, and then roll a successful critical hit, instaed of being the normal 5 damage, your kick (with the critical hit) would now do 8 damage.
If an opponent is hit with an ability that causes bleeding, they take 3% of their base powerlevel in damage for the next three turns (a total of 9% damage). However, each turn the bleeding has a chance to stop. The first turn is a 10% chance, second turn is a 30% chance, and the last turn is a 60% chance.
All attacks in Planet Mado are effected by diminishing returns. Every time a player repeats an attack (back to back), the oponent receives a +5% dodge chance, with a maxiumum chance of +15%.
All ki beam/blast attacks have a base +15% dodge chance for the opponent. Even if the opponent would normally not have a chance to dodge an attack, they would have a 15% chance to dodge a ki attack.
To fully heal your character, you must go three days without self training, sparring, master training, or fighting. There are also items in the game that can either partially or fully heal your character. Sensu Beans heal your character back to full health in one turn, but are extremely rare. Rejuvenation Chambers heal 50% of your wounds each turn you are in one. Different foods can also heal a certain amount of your wounds.
If a limb is lost, any ability that requires more than one arm and/or leg to use cannot be used. The player’s maximum powerlevel is lowered by 20% (per limb) for any fights. However, powerlevel gains for the opponent fighting the player with a lost limb(s) are still calculated at the player’s true base powerlevel.
The Next Dimension
If you die, then you go to the next dimension. You are allowed to stay one week there, after that week is up, you either are wished back, or you start over again with half the powerlevel you had at the end of your time, and the only way to get it back is to eat a Sensu Bean.
You can die an infinite amount of times without having to start over, however, after five times dying, you aren’t allowed to go to King Kai’s planet for training anymore. The first time you die, you lose 5% of your base powerlevel permanately, then your second time dying, you lose 10% of your base powerlevel permanately, then 20%, then 40%. Once you reach losing 40% of your powerlevel permanatly, the percentage of base powerlevel lost stays at 40%. After your fifth time dying, you are still allowed to go to the Other World Tournament.
If you are wished back, it doesn’t count as dying, therefore you suffer none of the penalties.
To start a team, you need at least two people. It is a very good idea to start a team, because you can put your money and skill together. You can also share items.
If you start a team, it is advisable to buy a base, so that you can train and spar with your teammates.
Parties are a great, quick way to get things done in the Planet Mado universe with other players. To create a party, you first must be next to the other players (in-game) who want to join/create the party.
Second, you need to communicate with these players outside of the game (through the Planet Mado forum, instant messenger, etc.) and decide who will lead. Once decided, the party leader will be the only one sending in updates for the entire party, though all members of the party will receive updates from their ref, as if they had sent in the update. This is the most efficient way to get a group activity done in-game, and, it is the only way for a group of players to get the Human party damage bonus (+50 or +2%, whichever is greater).
If you want to train by yourself, you will gain a certain amount of powerlevel. This number is based off of what your base powerlevel is. The following is how much powerlevel you gain to your base and lose to your current at certain powerlevels, barring any racial bonuses:
One hour train
- 0-1,999 powerlevel = 4 powerlevel gain to base, loss to current
- 2,000-3,999 powerlevel = 6 powerlevel gain to base, loss to current
- 4,000-7,999 powerlevel = 7 powerlevel gain to base, loss to current
- 8,000-15,999 powerlevel = 14 powerlevel gain to base, loss to current
- 16,000-31,999 powerlevel = 21 powerlevel gain to base, loss to current
- 32,000-63,999 powerlevel = 35 powerlevel gain to base, loss to current
- 64,000-127,999 powerlevel = 79 powerlevel gain to base, loss to current
- 128,000-255,999 powerlevel = 131 powerlevel gain to base, loss to current
- 256,000-511,999 powerlevel = 210 powerlevel gain to base, loss to current
- 512,000-1,023,999 powerlevel = 350 powerlevel gain to base, loss to current
- 1,024,000-2,047,999 powerlevel = 613 powerlevel gain to base, loss to current
- 2,048,000-4,095,999 powerlevel = 1,050 powerlevel gain to base, loss to current
- 4,096,000-8,191,999 powerlevel = 1,400 powerlevel gain to base, loss to current
- 8,192,000+ powerlevel = 1,750 powerlevel gain to base, loss to current
Six hour train
- 0-1,999 powerlevel = 20 powerlevel gain to base, loss to current
- 2,000-3,999 powerlevel = 30 powerlevel gain to base, loss to current
- 4,000-7,999 powerlevel = 40 powerlevel gain to base, loss to current
- 8,000-15,999 powerlevel = 80 powerlevel gain to base, loss to current
- 16,000-31,999 powerlevel = 120 powerlevel gain to base, loss to current
- 32,000-63,999 powerlevel = 200 powerlevel gain to base, loss to current
- 64,000-127,999 powerlevel = 450 powerlevel gain to base, loss to current
- 128,000-255,999 powerlevel = 750 powerlevel gain to base, loss to current
- 256,000-511,999 powerlevel = 1,200 powerlevel gain to base, loss to current
- 512,000-1,023,999 powerlevel = 2,000 powerlevel gain to base, loss to current
- 1,024,000-2,047,999 powerlevel = 3,500 powerlevel gain to base, loss to current
- 2,048,000-4,095,999 powerlevel = 6,000 powerlevel gain to base, loss to current
- 4,096,000-8,191,999 powerlevel = 8,000 powerlevel gain to base, loss to current
- 8,192,000+ powerlevel = 10,000 powerlevel gain to base, loss to current
Twelve hour train
- 0-1,999 powerlevel = 36 powerlevel gain to base, loss to current
- 2,000-3,999 powerlevel = 54 powerlevel gain to base, loss to current
- 4,000-7,999 powerlevel = 72 powerlevel gain to base, loss to current
- 8,000-15,999 powerlevel = 144 powerlevel gain to base, loss to current
- 16,000-31,999 powerlevel = 216 powerlevel gain to base, loss to current
- 32,000-63,999 powerlevel = 360 powerlevel gain to base, loss to current
- 64,000-127,999 powerlevel = 810 powerlevel gain to base, loss to current
- 128,000-255,999 powerlevel = 1,350 powerlevel gain to base, loss to current
- 256,000-511,999 powerlevel = 2,160 powerlevel gain to base, loss to current
- 512,000-1,023,999 powerlevel = 3,600 powerlevel gain to base, loss to current
- 1,024,000-2,047,999 powerlevel = 6,300 powerlevel gain to base, loss to current
- 2,048,000-4,095,999 powerlevel = 10,800 powerlevel gain to base, loss to current
- 4,096,000-8,191,999 powerlevel = 14,400 powerlevel gain to base, loss to current
- 8,192,000+ powerlevel = 18,000 powerlevel gain to base, loss to current
Twenty-four hour train
- 0-1,999 powerlevel = 64 powerlevel gain to base, loss to current
- 2,000-3,999 powerlevel = 96 powerlevel gain to base, loss to current
- 4,000-7,999 powerlevel = 128 powerlevel gain to base, loss to current
- 8,000-15,999 powerlevel = 256 powerlevel gain to base, loss to current
- 16,000-31,999 powerlevel = 384 powerlevel gain to base, loss to current
- 32,000-63,999 powerlevel = 640 powerlevel gain to base, loss to current
- 64,000-127,999 powerlevel = 1,440 powerlevel gain to base, loss to current
- 128,000-255,999 powerlevel = 2,400 powerlevel gain to base, loss to current
- 256,000-511,999 powerlevel = 3,840 powerlevel gain to base, loss to current
- 512,000-1,023,999 powerlevel = 6,400 powerlevel gain to base, loss to current
- 1,024,000-2,047,999 powerlevel = 11,200 powerlevel gain to base, loss to current
- 2,048,000-4,095,999 powerlevel = 19,200 powerlevel gain to base, loss to current
- 4,096,000-8,191,999 powerlevel = 25,600 powerlevel gain to base, loss to current
- 8,192,000+ powerlevel = 32,000 powerlevel gain to base, loss to current
If you want to spar with someone, tell your ref who you want to spar with. You must be near this person and this person must agree. You will gain 1% of your base powerlevel after every time you spar. If you are sparring or training in a gravitron and/or with weighted clothing, then you will get the extra gain, depending on how much gravity/weight you are using. Sparring uses up your turns/movements in the game. For example, you cannot spar while also teaching or learning a technique.
Gavitrons (or planets with a higher gravity) multiply the amount of powerlevel you gain/lose. For example, if you would normally gain 20 powerlevel for self-training, and you are on a planet or using a gravitron that multiplies the normal gravity by 10, then you would gain/lose 200 powerlevel.
Weighted clothing gives a percent bonus to how much you would normally gain. For example, if you had a full set of weighted clothing, which gives a 17% bonus, and you self-trained once with a gain of 20 powerlevel, you would get that 20 powerlevel, plus 17% of that. So it would be 20 + (20*.17) = 23 powerlevel gain/loss.
If you are training under a master, then you will gain 2% of your base powerlevel. However, if your powerlevel is higher than the master’s, you will gain nothing from training under them.
Every time you spar/train, you lose however much you gain of your powerlevel, not your base powerlevel, so it won’t be permanent, but you still lose however much you gain. It’s the same concept as when you workout. You are weaker at first because your body is tired and beaten from the exercise, but after resting up you are stronger. Here is an example:
Your stat page reads 100 out of 100 for your powerlevel. The first number is your current powerlevel (what you would be fighting at) and the second number is your base powerlevel (what you would be at after healing, for example). If you self train once (which would be a 20 powerlevel gain, barring any racial bonuses), your new powerlevel would read 80 out of 120.
Every once in a while, there will be a tournament. These tournaments are not to the death (usually), and after you fight, you are automatically put back to full powerlevel. Tournaments are a good way to test your skill against everyone in the world. There may be an entry fee to be a competitor in the tournament. Each planet’s ref decides when a tournament is held on their planet. That planet’s ref also decides if there will be an entry fee and how much and what the prizes are.
If you don’t send in an email to your ref for three days straight, then you are automatically asleep. Anyone can attack you or steal your items while you are asleep. If you don’t send in an email for seven days in a row, then you are deleted from the rpg. Unless you Contact Me and tell me that you will be away or won’t be able to play for a while. While you’re asleep, your defenses are down, so moves used to attack you have an extra 30% of attack damage added onto them.