Absorb androids no longer automatically heal to full after 72 hours like other races. Instead they have an option for Self-Repair. It’s on the same timer as self-training, four six-hour time blocks. The base version of this ability costs the android 5% of their base powerlevel, and adds 15% of their base powerlevel to their current powerlevel. However, if the android has Repair Cells in their inventory, the Self-Repair action heals for 15% and has no cost (other than using up one Repair Cell).



I’m also working on a new inventory system – some of you with food may have seen it already:

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