Absorb androids no longer automatically heal to full after 72 hours like other races. Instead they have an option for Self-Repair. It’s on the same timer as self-training, four six-hour time blocks. The base version of this ability costs the android 5% of their base powerlevel, and adds 15% of their base powerlevel to their current powerlevel. However, if the android has Repair Cells in their inventory, the Self-Repair action heals for 15% and has no cost (other than using up one Repair Cell).



I’m also working on a new inventory system – some of you with food may have seen it already:

I wasn’t able to find any mention of the no resting and self repair/cells on the website, may have missed it though.
We tend to mention a lot of the same stuff between these 3 pages, although sometimes info is specific to only 1:
Of course these are always nice for more info very specific to a race, and even items sometimes give you clues: