Dragonball Radar Added

I finished adding a working Dragonball Radar to the game. If you have a radar in your inventory, you can click on it, then click “Activate Radar” and the dragonballs will all show up on your map. Their locations on the map correspond to the […]

New Inventory System

I’m slowly but surely knocking out bits and pieces of the new inventory system. Tonight I worked on getting weighted clothing and armor added, so if you notice you’re missing some items in your regular Items spot, check the “Map & Chat” area for the […]

New Combo System

Most of you have experienced it by now in your fights – Seifer had a cool idea a month or so ago about adding combo attacks to the fighting system since we can now program those things into the Planet Mado Combat System that Seifer […]

Absorb Androids Healing Update

Absorb androids no longer automatically heal to full after 72 hours like other races. Instead they have an option for Self-Repair. It’s on the same timer as self-training, four six-hour time blocks. The base version of this ability costs the android 5% of their base […]

Self Training Powerlevel Gains

Before the round started, I lowered the self training powerlevel gains to be half of their original numbers. I wanted to slow down powerlevel gain a bit and see how things progressed and balanced out. Well, I made a mistake doing that, and didn’t realize […]