Everyone’s tournament characters have been created – you can access the link to your character in the “Actions” section of your regular character page. For now you have unlimited movement, but once the tournament starts you will be limited to one movement a day. If […]
If you want to join the tournament, don’t forget to email me mattdorty@gmail.com with the subject “Tournament” and include your character’s name in the email. I sent confirmation emails back to everyone who has joined so far. Participation Rewards Everyone joining the tournament will receive […]
If you’d like to sign up for the tournament, please email me at mattdorty@gmail.com and make the subject “Tournament” and include your character’s name in the body of the email. Tomorrow (April 5th) I’m going to create tournament versions of your characters for you to […]
Dalun is going to be out of town starting tomorrow April 4th for close to two weeks, so Seifer and I are going to put together this round’s first tournament! We’ll let you know more details once we have more planned out and decided, but […]
I finished adding a working Dragonball Radar to the game. If you have a radar in your inventory, you can click on it, then click “Activate Radar” and the dragonballs will all show up on your map. Their locations on the map correspond to the […]
I’m slowly but surely knocking out bits and pieces of the new inventory system. Tonight I worked on getting weighted clothing and armor added, so if you notice you’re missing some items in your regular Items spot, check the “Map & Chat” area for the […]
I’ve updated the map rendering so that for players and NPCs not on the same tile as you, they now show up as a question mark with no name or race information, unless you know the ability Detect Powerlevel. Scouters and Power Keisoku still work […]
Most of you have experienced it by now in your fights – Seifer had a cool idea a month or so ago about adding combo attacks to the fighting system since we can now program those things into the Planet Mado Combat System that Seifer […]
I updated a lot of the code yesterday and last night, and part of that was updating how the time works for your last date trained, last date meditated, and last repair date (the new absorb android mechanic). I can set the timezone now, so […]