1st Place 15,000 zenni 2 Sensu Beans 10 Food or 3 Repair Cells Choice of 2 items from the Items page, including quest only/not sold in shops, not including spaceships 2nd Place 10,000 zenni 1 Sensu…
Written By
Mado
Published
10 Apr 2025 · 20:04 · 2 years ago
1st Place
15,000 zenni
2 Sensu Beans
10 Food or 3 Repair Cells
Choice of 2 items from the Items page, including quest only/not sold in shops, not including spaceships
2nd Place
10,000 zenni
1 Sensu Bean
5 Food or 2 Repair Cells
Choice of 1 item from the Items page, including quest only/not sold in shops, not including spaceships
3rd Place
5,000 zenni
2 Food or 1 Repair Cell
Choice of 1 item worth 20,000 or less from the Items page, including quest only/not sold in shops, not including spaceships
Everyone's tournament characters have been created - you can access the link to your character in the "Actions" section of your regular character page.
Written By
Mado
Published
05 Apr 2025 · 13:09 · 2 years ago
Everyone’s tournament characters have been created – you can access the link to your character in the “Actions” section of your regular character page.
For now you have unlimited movement, but once the tournament starts you will be limited to one movement a day.
If you have any issues with your tournament character, let me know!
If you want to join the tournament, don't forget to email me [email protected] with the subject "Tournament" and include your character's name in the email.
Written By
Mado
Published
05 Apr 2025 · 01:43 · 2 years ago
If you want to join the tournament, don’t forget to email me [email protected] with the subject “Tournament” and include your character’s name in the email. I sent confirmation emails back to everyone who has joined so far.
Participation Rewards
Everyone joining the tournament will receive 1,000 credits, one Sensu Bean, and a random item from the shop, which will be added to your main character after the tournament is over. Powerlevel gains from the tournament will be added to your main character after the tournament is over as well, along with 1st, 2nd, and 3rd place prizes (TBD).
Tournament Characters
Tomorrow morning I’m going to clone your current characters and put them on the tournament map. A link will be added to your “Actions” area to access your tournament character.
If you'd like to sign up for the tournament, please email me at [email protected] and make the subject "Tournament" and include your character's name in the body of the email.
Written By
Mado
Published
04 Apr 2025 · 13:56 · 2 years ago
If you’d like to sign up for the tournament, please email me at [email protected] and make the subject “Tournament” and include your character’s name in the body of the email.
Tomorrow (April 5th) I’m going to create tournament versions of your characters for you to use. You’ll be able to move around the map and interact with the other players, and all powerlevel gains will be frozen until the tournament is over. I’ll be adding a link on your stat page that will go to your tournament character.
Check out Seifer’s post on the forum to read a draft of the proposed rules and game play. Any and all feedback is welcome 🙂
Dalun is going to be out of town starting tomorrow April 4th for close to two weeks, so Seifer and I are going to put together this round's first tournament!
Written By
Mado
Published
03 Apr 2025 · 16:31 · 2 years ago
Dalun is going to be out of town starting tomorrow April 4th for close to two weeks, so Seifer and I are going to put together this round’s first tournament!
We’ll let you know more details once we have more planned out and decided, but so far we’re thinking you’ll use your current character for the tournament. If you have any ideas or thoughts let us know.
I finished adding a working Dragonball Radar to the game.
Written By
Mado
Published
30 Mar 2025 · 20:14 · 2 years ago
I finished adding a working Dragonball Radar to the game. If you have a radar in your inventory, you can click on it, then click “Activate Radar” and the dragonballs will all show up on your map. Their locations on the map correspond to the direction the dragonballs are in.
For now the radar doesn’t need to be equipped to use it, but I’m leaning towards changing it to need to be equipped to use.
I'm slowly but surely knocking out bits and pieces of the new inventory system.
Written By
Mado
Published
28 Mar 2025 · 01:48 · 2 years ago
I’m slowly but surely knocking out bits and pieces of the new inventory system. Tonight I worked on getting weighted clothing and armor added, so if you notice you’re missing some items in your regular Items spot, check the “Map & Chat” area for the new inventory system.
You can equip, unequip, drop, and pick up items.
I just implemented a new ‘slot’ system so that you can’t wear multiple of the same item in the same spot. Right now armor and weighted shirts use the same slot, so you can’t equip both. I’m on the fence either way on that – I know traditionally we’ve allowed both to be worn at the same time. But does that make sense? I can see either way but I’d like everyone’s thoughts on that.
I've updated the map rendering so that for players and NPCs not on the same tile as you, they now show up as a question mark with no name or race information, unless you know the ability Detect Powerlevel.
Written By
Mado
Published
26 Mar 2025 · 08:57 · 2 years ago
I’ve updated the map rendering so that for players and NPCs not on the same tile as you, they now show up as a question mark with no name or race information, unless you know the ability Detect Powerlevel.
Scouters and Power Keisoku still work the same, showing other player’s powerlevel, but you now need Detect Powerlevel and to have met the person before for their avatar and name to show up when they aren’t at the same coordinate as you.
In this screenshot, Dast has a scouter and knows Detect Powerlevel, but has never been to the other person before:
In this one, Saiyan Tester knows Detect Powerlevel and has met Dast before:
Most of you have experienced it by now in your fights - Seifer had a cool idea a month or so ago about adding combo attacks to the fighting system since we can now program those…
Written By
Mado
Published
19 Mar 2025 · 10:14 · 2 years ago
Most of you have experienced it by now in your fights – Seifer had a cool idea a month or so ago about adding combo attacks to the fighting system since we can now program those things into the Planet Mado Combat System that Seifer created (here’s the forum post if you’re interested).
Similar to most of Planet Mado’s systems, the exact details will be for players to explore on their own. But to give an idea of how it works – generally lower damage physical attacks will have the best chance of triggering a combo. If you successfully roll a combo you get an extra attack that turn to keep attacking your current target, and it is possible to chain the combo.
Since this is brand new we’ll most likely be adjusting the numbers here and there, if you have any input on the system after using it in your fights please provide any feedback you have.
I updated a lot of the code yesterday and last night, and part of that was updating how the time works for your last date trained, last date meditated, and last repair date (the new absorb android mechanic).
Written By
Mado
Published
19 Mar 2025 · 08:09 · 2 years ago
I updated a lot of the code yesterday and last night, and part of that was updating how the time works for your last date trained, last date meditated, and last repair date (the new absorb android mechanic). I can set the timezone now, so I’ve set it to central time.
If anyone missed out on a self train, meditate, or repair, let me know and I’ll manually update your character page for one missed train/meditate/repair.