A new area has been added to East City – the Arena! Anyone can fight in the arena and not worry about dying. Once the fight is over, fighters’ current powerlevel is reset back to what it was before the fight started. And similar to sparring, each participant gains 1% of their base powerlevel after the fight. Absorb androids don’t gain any powerlevel from fighting in the arena, but it’s still a good way to test your combat skills.
The arena is located at East City on the starting continent. To find East City, take the north road out of South City, then follow the road to the east.


can you make it so that there are stamina bars which you can choose to spend on fighting or walking, because moving at 10 tiles a day is so slow, and makes the game boring. Can you set a stamina bar of 50(which can increase depending on PL), and for each movement it costs 3 stamina, and a fight costs 1.
Can you make a compass to show which npcs are where because all the main npcs are impossibly hard to find
Hey Gohenks, sorry I didn’t see your messages a couple days ago. Thanks for the feedback!
I’m working on implementing new mechanics that will allow me to up the movement limit. The new fighting spirit mechanic and crafting are a step in that direction. There are a few other ideas I’m working on before I’ll be ready to up the movement limit, but hopefully it’ll be soon.
Finding NPCs and other players is supposed to be difficult until you learn detect powerlevel and/or acquire a scouter. I was hoping adding the extra map viewing distance would help in keeping your bearings and make finding things easier. I want to avoid adding an on-screen minimap, but I have been thinking about adding a map item that could be used to keep track of where things are as you discover them.
I’m loving these new updates! I’m a new player and I definitely plan to stick around and show my friends this game. And I agree, the movement limitations are a little restrictive. Everything else is wonderful. I think that there should be a movement speed mechanic or something. Like, faster players use less energy or something like that. Could be a way to train your speed over time outside of training power level.
Happy to hear that, thank you! Also love your name 😀
Those are good ideas – I had considered having certain races be faster than others and get either more movement energy or have it regenerate faster. But I was afraid that it would be too much of an advantage. I’ll keep it in mind though, I think it would be cool to do something with movement energy upgrades.
I did recently change where movement energy is used. Now when you’re in a city/town, cave, fortress, etc. it doesn’t use up movement energy.
I would love to remove the movement energy system all together and allow players to move around as much as they want. But you all would get through the game’s content faster than I could add it 🙂 I’m still brainstorming ideas and mechanics that will allow me to make movement energy less restrictive while still keeping the game fun.
Thanks again for the feedback, it helps a lot!
Can you please let players choose when to revive because I play every 2 days and Im on the snakeway so if i revive early then i cant get to the King kai planet
Hey Goku, part of the death “punishment” is being dead for 7 days. During that 7 days you’re supposed to try and find King Kai at the end of Snakeway.
Hope that helps explain things. If I misunderstood what you were asking, let me know.